Yes you do see the words 'under construction' at the top of the page. This is going to be very short lived. In short Whirligig is being released on the Oculus Store on the 15th of February. To coincide with that this the web page is going to be rejigged to give better guidance and more coherent information about the Whirligig VR video player including trouble shooting, where to find the forums and what to find on the forums. Within the next 24 hours I've also got to fit in going to the pub for some food (happening now), sleeping and eating. So if you've just purchased Whirligig from the Oculus Store and want more advice about using it keep trying over the next few hours to see more information imerge. The previous incarnation of the website stay here and online and contains much of the information that will be transferred over so please continue to use this as a resource. As a tempory measure I've also listed some more external resources for troubleshooting any issues you may have.
The best place to start is the Steam Whirligig forum. Here you will find many of your question and answered asked including some guides on installing codecs, resetting Whirligig if you have problems and much more. It's also a great place to contact me if you find a question that's not yet been answered or any other anything else you might want to ask or suggest.
Here are some tutorials on some of the features of Whirligig.
Here is a youtube video going over all the general features and usage Whirligig. It's a previous version and will be updated very soon but it does provide a good place to start when using the player.
Hopefully that will keep you going until I've properly started working on this site. Expect new tutorials, a better layout of this site and much more in the next 24 hours. Also I will be release a new version very soon which I'll be talking about on the blog so keep an eye out for that.
Find below the original information provided on the site.
Whirligig Player and Publisher for windows
What is this all about then?
At the beginning of 2014 I was introduced to the new emerging VR technology and wanted to make a film and maybe some interactive content. I noticed there were some video players out there but all they allowed was playback of content. What I was after was a way to package my films so people could install them, play them back and not have to change a thing. So I embarked on the task of making the tool to do this and along the way expand it into something bigger and hopefully better than I intended.
The Player is the core of the system. On the service the player is simply that, a video player with a simple interface, a simple setup and all workable with in the VR headset. As a player it is designed to work as well as it can, including playing back many different formats including flatscreen, fisheye and equirectangular. The player also remembers setting of the files it plays, has a simple explorer that can easily be navigated through the VR headset. For more information about it standard setting head on over to the player part of thisw site.
The more powerful part of the player is the way it works with files and it's customisable menu system. When any file is played and ini file is created for it. This ini file contains a whole host of setting that can be customisable to an extreme nature. For example you can set the media file to play on opening and the continue to loop. You can also say what menus will be visible, what buttons will be available to the user and so on and so on and so on and so on. I've designed the system to be updatable so what it can't do now can be added in the future.
By creating such a customisable system I hope to make it possible to design the player so it stands alone and doesn't even look like a player but a custom built application that controls the media that you want it to control.
If all you want to do is play films and the new and growing immerse content that is emerging then the player will serve you well. If you want to publish and customise your own content, use the player to review your work and explorer the possibilities of interactive media then with the help of the publisher the player will expend to fill your needs.
So now we come to the publisher. First I made the player, all the ini files and menu systems were editable manually using text editors and copying over image files. The publisher does away with that allow you to access and change each of the media files settings through and interface. In addition you can replace the menus images, add hotspot links and when you are done you can publish your project to an installable exe that can be installed completely independently from the player. There are many, many options to customise you project so it looks like it's own application.
The publisher gives the power of customisability and with it I hope creativity. I have created several tutorials to help people get started so go on over to The Publisher and check it out.
What is it available for?
I am programming the player through Unity3D so as long as they support the device I will. The original support was for the Oculus Rift but I've also included SteamVR now which means that it also support the Vive, OSVR and any other devices that SteamVR choose to support in the future.
Currently the player and publisher are only available for Windows 7 and above in both 32 and 64 bit. There was a Mac version but i stopped developing it as it was becoming to difficult to support. This isn't my plan for the future though as I'm hoping to change the way I make the player so that all many more platforms can be supported including Andriod and iphone and Mac. This is currently all work in progress at the moment so keep an eye on this space.
I've worked hard on this to allow myself to be creative and I hope you find the player and publisher a way to be creative too. If it doesn't do what you want it to do let me know and I I'll see what I can do.
Over and out.